MSE-6 "Guinea Pigs" 'GP' Variants

Everpresent and thus, Almost Unnoticed

Category:
other
Description:

Factory Settings:

Dexterity: 2D
Knowledge: 1D
Mechanical: 1D
Perception: 1D
Strength: 1D
Technical: 1D

Equipped With:

  • Electro Photoreceptor
  • Retractable Heavy Manipulator (+2d “Lifting”)
  • Retractable Fine Work Manipulator (+1d “Lifting”)
  • Holocam
  • 3 Wheels/Treads
  • One Additional Skill as follows:
    GP1 and GP2 (Red Dot) – Blaster Repair 3d
    GP3 and GP4 (Orange Dot) – Firearm Repair 3d
    GP5 and GP6 (Yellow Dot)- Heavy Weapons Repair 3d
    GP7 and GP8 (Green Dot) – Droid Programming/Repair 3d
    GP9 and GP10 (Blue Dot) – Computer Programming/Repair 3d
    GP11 and GP12 (Indigo Dot) – Starship Repair 3d
    GP13 and GP14 (Violet Dot) – Repulsorlift Repair 3d
    GP15 and GP16 (Brown Dot)- Armour Repair 3d
    GP17 and GP18 (White Dot) – Search 3d
    GP19 and GP20 (Black Dot) – Hide/Sneak 3d

Enhancements
GP 17, 18, 19 and 20 have a Thermal Detonator inside. Each is programmed to go off upon receipt of a specific code signal or phrase; Each GP has its own Signal and Phrase, and there is a phrase/signal for All ,Odd-Numbered Units, and a separate one for Even-Numbered Units. Finally, a “Master Command Signal” and a “Master Control Phrase” has been set up to detonate ALL GPs simultaneously.

Bio:

MSE-6 "Guinea Pigs" 'GP' Variants

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